Head of Growth
eu · remote
Multi-disciplinary growth marketer combining UA, creative production, ASO, product marketing, and monetisation. Recent Head of Growth on an RPG launch; immediately available.
Summary
Multi-disciplinary growth marketer with a strong engineering and data combination. Owns UA end-to-end: creative production, ASO, monetisation design, A/B testing, and community building. Recent Head of Growth on an RPG launch hit ~$1 CPIs in Tier-1 GEOs, 15% D7 ROAS uplift from monetisation design, ~10% ASO conversion lift, and 3x community growth. Stays hands-on across the stack.
Commercials
- Day rate (contract)
- £500 / day
- Annual salary (permanent)
- £51,000 to £55,000 / year
- Open to
- Permanent · Contract
- Availability
- Available now
Skills
- User Acquisition (Organic + Paid)
- UA Creative Production
- Creative Testing & Iteration
- ASO
- Monetisation & IAP Design
- Product Marketing
- Data Analysis
- A/B Testing
- Community Building
- Customer Segmentation
- Go-to-Market
Experience
- Multi-disciplinary growth marketer with engineering, data, and research background combining growth, performance, and product marketing into one holistic approach; consistently hands-on in small, cross-functional teams.
- Most recently Head of Growth at a mobile games studio, owning soft and global launch and UA strategy for an RPG title: KPI-centric UA creative production and iteration (ROAS/CPI/CPE/retention), ASO lifting conversion ~10%, monetisation design driving a 15% D7 ROAS uplift, and A/B testing that reached ~$1 CPIs in Tier-1 GEOs on Android and iOS, plus 3x community growth. The role ended in a redundancy after the studio's funding fell through.
- Before that, a multi-year progression at a gaming company that began as a web gaming platform and moved into mobile: from Product Specialist and Product Marketing Manager (Mixpanel ownership, data-driven product reporting, tutorialisation, feature-project management, and helping build a 250k+ userbase) up to Growth Lead.
- As Growth Lead there, designed soft-launch and UA strategy for a dating and life-simulation mobile game, ran a weekly playtest-driven design loop, hit peak ASO conversion of 88% on Tier-1 iOS and sub-$1 CPIs, built a 1,500+ member playtesting community in 6 months, and managed a team of 6 (2x creative output and guided playtests).
- Earlier in that progression, as Growth & Product Marketing Manager, ran marketability testing, go-to-market (+20% organic lifetime users at launch), social strategy (20M+ impressions across paid and organic), and owned email marketing end to end.
- Strong data-and-creative combination: comfortable owning the analytics side and producing UA creative directly, running structured creative testing. Also runs personal growth and content projects, including a video-production channel and a gaming-events project grown 300% YoY on attendance.
Motivations
Core preference is UA and creative production, with product and monetisation/IAP design as genuinely enjoyable adjacent work. Wants small, multi-disciplinary teams where he can stay hands-on across UA, creative, ASO, product, and monetisation. Prefers to avoid casino products.
Recruiter notes
Rare mix of a rigorous science and data background with hands-on UA creative production, which shows up in the numbers ($1 CPIs, 88% ASO conversion, 15% D7 ROAS uplift). Strong fit where a studio wants one person to own UA end to end, creative through analytics.
Profile filters
- Discipline
- UA
- Industry
- Games
- Categories
- Casual · Midcore
- Genres
- RPG · Simulation
- Channels
- Meta · Google · TikTok
- Monetisation
- IAP · HYBRID
- Expertise
- Audience strategy · Reactivation
- Location
- eu · remote
Want to meet UA·04? Ask in writing and we'll arrange the interview with them, or talk to us first.
The call is 15 minutes with Andre, MakersForge's founder, not with the candidate.