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ua·04Available now

Head of Growth

eu · remote

Multi-disciplinary growth marketer combining UA, creative production, ASO, product marketing, and monetisation. Recent Head of Growth on an RPG launch; immediately available.

Open topermanentcontract

Summary

Multi-disciplinary growth marketer with a strong engineering and data combination. Owns UA end-to-end: creative production, ASO, monetisation design, A/B testing, and community building. Recent Head of Growth on an RPG launch hit ~$1 CPIs in Tier-1 GEOs, 15% D7 ROAS uplift from monetisation design, ~10% ASO conversion lift, and 3x community growth. Stays hands-on across the stack.

Commercials

Day rate (contract)
£500 / day
Annual salary (permanent)
£51,000 to £55,000 / year
Open to
Permanent · Contract
Availability
Available now

Skills

  • User Acquisition (Organic + Paid)
  • UA Creative Production
  • Creative Testing & Iteration
  • ASO
  • Monetisation & IAP Design
  • Product Marketing
  • Data Analysis
  • A/B Testing
  • Community Building
  • Customer Segmentation
  • Go-to-Market

Experience

  • Multi-disciplinary growth marketer with engineering, data, and research background combining growth, performance, and product marketing into one holistic approach; consistently hands-on in small, cross-functional teams.
  • Most recently Head of Growth at a mobile games studio, owning soft and global launch and UA strategy for an RPG title: KPI-centric UA creative production and iteration (ROAS/CPI/CPE/retention), ASO lifting conversion ~10%, monetisation design driving a 15% D7 ROAS uplift, and A/B testing that reached ~$1 CPIs in Tier-1 GEOs on Android and iOS, plus 3x community growth. The role ended in a redundancy after the studio's funding fell through.
  • Before that, a multi-year progression at a gaming company that began as a web gaming platform and moved into mobile: from Product Specialist and Product Marketing Manager (Mixpanel ownership, data-driven product reporting, tutorialisation, feature-project management, and helping build a 250k+ userbase) up to Growth Lead.
  • As Growth Lead there, designed soft-launch and UA strategy for a dating and life-simulation mobile game, ran a weekly playtest-driven design loop, hit peak ASO conversion of 88% on Tier-1 iOS and sub-$1 CPIs, built a 1,500+ member playtesting community in 6 months, and managed a team of 6 (2x creative output and guided playtests).
  • Earlier in that progression, as Growth & Product Marketing Manager, ran marketability testing, go-to-market (+20% organic lifetime users at launch), social strategy (20M+ impressions across paid and organic), and owned email marketing end to end.
  • Strong data-and-creative combination: comfortable owning the analytics side and producing UA creative directly, running structured creative testing. Also runs personal growth and content projects, including a video-production channel and a gaming-events project grown 300% YoY on attendance.

Motivations

Core preference is UA and creative production, with product and monetisation/IAP design as genuinely enjoyable adjacent work. Wants small, multi-disciplinary teams where he can stay hands-on across UA, creative, ASO, product, and monetisation. Prefers to avoid casino products.

Recruiter notes

Rare mix of a rigorous science and data background with hands-on UA creative production, which shows up in the numbers ($1 CPIs, 88% ASO conversion, 15% D7 ROAS uplift). Strong fit where a studio wants one person to own UA end to end, creative through analytics.

Profile filters

Discipline
UA
Industry
Games
Categories
Casual · Midcore
Genres
RPG · Simulation
Channels
Meta · Google · TikTok
Monetisation
IAP · HYBRID
Expertise
Audience strategy · Reactivation
Location
eu · remote

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