Senior Motion Designer
eu · remote
Motion designer and visual creative lead with 10+ years across apps, games, and brands. Trilingual (Dutch, English, Arabic). Open to relocation: Spain, UK, Finland, Dubai, Abu Dhabi. 1 month notice for full-time, sooner on part-time.
Summary
Ten years of performance-driven motion and ad creative with a strong production instinct: builds videos around a product's biggest draws, iterates on winners, and works up from USPs and storylines. Track record spans 35+ apps, 750+ live-game visuals, and a company-first interactive HTML5 ad. Runs weekly and bi-weekly ideation sessions and 20-to-30-ad briefing across clients in tight collaboration with UA. Wants back into a team after a stretch of freelancing.
Commercials
- Day rate (contract)
- £170 to £340 / day
- Annual salary (permanent)
- £37,000 / year
- Open to
- Permanent · Contract
- Availability
- Available now
Skills
- Motion Design & Animation
- UA Video / Ad Creative
- Creative Direction & Production
- Brief Creation & Ideation
- Interactive / HTML5 Ads
- UGC-Style Creative
- Branding & Visual Identity
- Adobe CC (After Effects, Photoshop)
- Motion Graphics
- Screen Capture (Bandicam)
- Stakeholder & UA Comms
Experience
- Motion designer and visual creative lead with 10+ years making high-performing digital content for apps, games, and brands. Specialises in performance-driven motion design, interactive advertising, and brand systems, and has led creative teams throughout.
- Most recently Content Producer and Motion Designer at a growth and performance-marketing company (games, apps, and products) for ~3 to 4 years: led a 4-person creative team delivering marketing assets for mobile apps, directed digital campaigns across paid social and web, and optimised creatives against performance data while improving production workflows. Now freelancing, with some work on the side, and looking to return to a full-time role.
- Earlier spent ~4 years at a casual games company, starting as a graphic designer in a small team and moving into the growth team as a motion designer: designed performance-marketing visuals for 35+ mobile apps, produced 750+ visuals for live mobile and web games, built the company's first interactive HTML5 ad, and led weekly creative ideation for acquisition campaigns.
- As team lead on the in-house and apps side there, ran full brainstorm sessions from first principles (USPs, storylines) to make sure each video reflected a game or app's biggest draws, did extensive research for other creatives, and built briefs for 20 to 30 ads across clients in close collaboration with the UA manager; later moved into UGC-style creative, which apps in particular needed.
- Consistent operating pattern of iterating on winning creatives and building new concepts to fit context, staying hands-on producing the work himself and focusing effort on what matters most, with a bi-weekly creative cadence around results and ideas.
- Foundations as a graphic designer on game UI and live-game visual assets (750+), plus a multimedia-design education (marketing, web, and app design) and earlier vocational training in photography, video editing, and animation. Toolset spans Adobe CC, After Effects, Photoshop, motion graphics, and screen capture.
Motivations
Wants a full-time role again, in games or apps, ideally working in a team after a stretch of freelancing. Sees his sweet spot across motion design, ad creation, art direction, and creative production, and is open to a creative-producer or motion-design lead remit that includes leadership, brief creation, and stakeholder and UA communication. Open to relocation: Spain and the UK are his ideal destinations, and also open to Finland, Dubai, and Abu Dhabi.
Recruiter notes
Ten years of performance-driven motion and ad creative with a strong production instinct: builds videos around a product's biggest draws, iterates on winners, and works up from USPs and storylines, with a track record spanning 35+ apps, 750+ live-game visuals, and a company-first interactive HTML5 ad. Stays hands-on making the work while focusing effort where it counts.
A team-oriented lead who has run a 4-person creative team, weekly and bi-weekly ideation sessions, and 20 to 30-ad briefing across clients in tight collaboration with UA. Comfortable across the full remit (motion design, art direction, creative production, brief creation, and stakeholder and UA comms), and explicitly wants back into a team after freelancing.
Distinctive breadth from motion and interactive through branding and UGC-style creative, trilingual (Dutch, English, Arabic), and relocation-ready across Spain, the UK, Finland, Dubai, and Abu Dhabi.
Profile filters
- Discipline
- Creative production
- Industry
- Games · Apps
- Categories
- Casual · Hypercasual · Hybrid-casual · Lifestyle · Productivity · Entertainment
- Creative formats
- Video · Motion · Playable · UGC
- Expertise
- Creative scaling · Audience strategy
- Location
- eu · remote
Want to meet MD·01? Ask in writing and we'll arrange the interview with them, or talk to us first.
The call is 15 minutes with Andre, MakersForge's founder, not with the candidate.