Senior Game Artist, UI/UX
Wrocław or Warsaw, Poland
Game artist with around 13 years in mobile, with UI running through nearly every role: art direction, characters, icons and full Unity implementation, from hyper-casual to midcore and social casino.
- Favourite song
- Ladyboss (Rachel Bloom)
- Favourite colour
- Green
- Favourite game
- Cult of the Lamb
Summary
A senior game artist whose strongest card is UI, backed by a rare all-round kit: characters, icons, art direction, 2D and 3D, animation, VFX and her own Unity implementation. She has been the only artist on a three-person hyper-casual team, built the visual target for a new game pitch at a leading casual studio, and is now on UI and characters for a midcore idle RPG.
Commercials
- Day rate (contract)
- £160 / day
- Open to
- Permanent · Contract
- Availability
- Available with 1 month's notice
Skills
- UI/UX design
- Character design
- Concept art
- Art direction
- Icon design
- Marketing art
- 2D art & illustration
- Spine & Unity animation
- VFX & Shader Graph
- 3D in Blender
- Unity implementation
- Photoshop
Experience
- Around 13 years in mobile games across casual, hybrid-casual, midcore and social casino, with UI running through nearly every role rather than sitting on the side.
- Currently Senior Game Artist at a mobile studio on a midcore idle RPG, producing UI, character design and assets alongside the art director, and moving onto a tower defence title on UI and characters.
- Senior Game Artist and the only artist in a three-person team making hyper and hybrid-casual games at speed: art direction, characters, icons, UI/UX, simple 3D assets, animation and Unity implementation.
- Art direction, characters, assets, UI, Unity animation, VFX and Shader Graph at a small studio; and 16 months as marketing and game artist on casual and merge titles, covering ad creative, store screenshots, icons and all the 2D art.
- Senior concept artist at a leading casual puzzle studio, building the visual target for a new game pitch, including the UI/UX, with 3D artists working from her concepts.
- Earlier: social casino icons, characters and illustration at a major social casino publisher; three years of art direction, concept and character design at a global mobile publisher; and four and a half years of illustration, assets, icons and UI/UX at a Polish mobile games publisher.
- Builds her own games in her spare time, including a 3D squad-battler and simpler 2D games.
Motivations
Loves fast-paced teams, which is where she has done some of her best work, and is open to permanent roles and contract.
Recruiter notes
Strongest in UI, and solid across 2D, 3D, animation, VFX and Unity: a studio gets screens that are designed, drawn and implemented by one person.
Has been the only artist on a small, fast team, so she can carry the whole look of a game, not just a slice of it.
Profile filters
- Discipline
- Creative production
- Industry
- Games
- Categories
- Hypercasual · Hybrid-casual · Casual · Midcore
- Genres
- RPG · Casino · Puzzle · Strategy
- Creative formats
- Static
- Expertise
- Location
- Wrocław or Warsaw, Poland
Want to meet GA·01? Ask in writing and we'll arrange the interview with them, or talk to us first.
The call is 15 minutes with Andre, MakersForge's founder, not with the candidate.